The Bad Game Hall of Fame is dedicated to giving bad games the due process they deserve. Through examining their history, reviewing their contents, and measuring their impacts on the industry, we hope to bring about a better understanding of these oft-dismissed releases.
Along the way, we'd like to give readers a better understanding of how the games industry operates, and the pressure put on game developers to deliver these products in short order.
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Tag Archives: ★★★☆☆
Mazer
“Live Those Dreams, Scheme Those Schemes. Got to Hit Me With Your Mazer Beams.”
American Laser Games built an arcade empire on the top of LaserDisc technology. But when the market collapsed, they staged a last-minute pivot to more traditional fare. Could they survive the transition from the Old West into an alien future?
The Ring: Terror’s Realm
Ganso Saiyūki: Super Monkey Daibōken
“Roulette Blast a Roddin’, Reptile Rhythm Voodoo, Journey to the West and…?”
The quest to adapt Journey to the West to the Family Computer was fraught with its own set of hardships, as a first-time publisher and recently-pivoted developer embarked on their very own pilgrimage of game production. Did they achieve enlightenment, or fall into digitized despair?
Spelunker (NES)
Dark Castle (Genesis)
Captain Novolin
“Captain Novolin and the Attack of the Talking Tootsie Rolls.”
When the world needs a hero, Captain Novolin answers the call. The world then proceeds to collectively pretend that they’re driving through a tunnel, and can’t hear what the Captain is saying. Such is the power of the world’s “first diabetic superhero!”