“Sheer Terror Is at Hand!”
Boy, sure is a shame about Konami getting out of video games, huh? Specifically, the shame is the loss effectively of the franchises that they’ll likely be keeping the rights to, including the likes of Metal Gear and Silent Hill and so on. But the franchise which I might have the most personal attachment to has probably gotta be Castlevania.
The idea that I might not get to see another proper Castlevania in my lifetime is really kind of saddening, even if there are plenty of other games to carry on its legacy. Yeah, I’m definitely excited for Bloodstained: Ritual of the Night, but I still have an sentimental attachment to that Belmont lineage; and to the goofy, convoluted story nearly 30 years in the making. If I remember correctly (I often don’t), my entry to the series was 1991’s Super Castlevania IV, and from there I made it a point to go back and see the entries I had missed so far on the NES. I’m gonna go ahead and save my thoughts on the often misremembered Simon’s Quest for another article, but I’ll let it be known here that Dracula’s Curse is probably the best action platformer on the NES, if not one of the best of all time.
I could write a defense of the beloathed N64 entries in the series, and how they’re not quite as bad as they’re made out to be. I could go on about the transition into the “Metroidvania” style, and how I feel that Circle of the Moon on GBA actually outdoes Symphony of the Night on PS1. Hell, I could even brag about finishing a “Level 1 Hard Mode” playthrough of the criminally underappreciated Order of Ecclesia, which is probably the single most tedious challenge mode I’ve ever played in a game. But you probably get the point by now, don’t you? I love Castlevania, and I’ll be forever bummed out that Konami seems content reserving it for morally reprehensible pachinko machines. Oh, how the mighty have fallen. But this will not mark the series’ first exercise in disappointment. Far from it.
In this article, we’ll be taking a look at an early handheld installment in the Castlevania series; 1989’s Castlevania: The Adventure for the Game Boy. But of course, we’ve gotta give a brief bit of historical context before that though, and cover a couple other forgotten spin-offs and licensing deals that threatened to derail the franchise before it hit its stride. Because, as it turns out, Konami was ALWAYS looking to make the quick buck.