Tiger Game.com (1997-2000)

“It’s About the Size of Four Pop Tarts, but It’s Got Power to Spare.”

“Lay your bloodshot eyes on this baby!”
Cutting-edge art by @frogmancer.
(Full-color variant available here!)

118.69 million. That is the combined number of Nintendo’s Game Boy consoles sold worldwide (including the original, Pocket, Light and Color models) since the line launched in 1989. Roughly 54 million of those sales were made before the fiscal year of 1998 began. In the portable games space of 1997, the closest competition to the Game Boy was Sega’s Game Gear, which managed to move slightly over 10.62 million units over the course of seven year run (ultimately being discontinued in April of 1997). The term “distant second” does not begin to describe.

To compete against the Game Boy in the late 90s was a foolish endeavor. It didn’t matter if your portable’s hardware was a tad bit more powerful — just ask the Atari Lynx, Neo Geo Pocket, or Bandai WonderSwan how far that got them. To have even stood a chance against the Game Boy behemoth, you would’ve needed a combination of significantly improved system specs, massive third-party developer support, and a highly intuitive form factor. Also, having some trendy “next-gen” gimmicks on top of that couldn’t hurt. To all of this, the Tiger Game.com boldly proclaimed, “One out of four ain’t bad, right?”

This is the story of a handheld that no one asked for, as produced by a company that had seemingly no clue what it was doing. It’s a tragic tale of corporate incompetence: Starring a piece of hardware that dared to dream, with a supporting cast of less than 300 thousand consumers who decided to ride the Tiger. We’re going to discuss what exactly the Game.com was, how it came to be, and whether or not it even had a chance.

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Bad Game Hall of Fame Dot Com

Today marks the launch of BadGameHallOfFame.com! Posts dated before this update are ported from our original home on the Bad Game Hall of Fame Tumblr account, which will henceforth be used to point to new posts on this website.

As always, our mission statement remains the same: To write essays on the games and game consoles often referred to as “The Worst of All Time,” and to offer explanations as to why they have earned their reputations.

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Dr. Jekyll and Mr. Hyde

“Stupid and Stubborn, and Therefore Dangerous.”

“The less I understood of this farrago, the less I was in a position to judge of its importance.”
North American box art.

‘The Strange Case of Dr. Jekyll and Mr. Hyde’ began life as a novella, penned by Robert Louis Stevenson and first published in 1886. It is the case study of a seemingly good-natured Dr Henry Jekyll battling his inner demons, who turns to science in an attempt to purge himself of his immoral urges. A concoction he produces – meant to repress his darker thoughts – inadvertently causes his dark side to manifest itself in the form of a split personality, taking the name of Edward Hyde and generally causing problems for everyone in town. Eventually, this evil persona becomes his dominant personality, leading a temporarily sane Jekyll to take his own life in order to prevent himself from committing further atrocities as his uncontrollable alter ego.

The novella was an instant success; soon inspiring stage plays beginning as early as 1887, film adaptations as early as 1908, as well as countless radio and television presentations as the technology became available. But of course, we’re here to discuss one piece of media in particular: The first known video game adaptation of the story.

1989’s Dr. Jekyll and Mr. Hyde – or 1988’s Houma ga Toki as it is known in Japan – has earned a bit of a reputation for itself in recent years. Along with Castlevania II: Simon’s Quest, it was a subject of James Rolfe’s early proto-”Angry Nintendo Nerd” game reviews. A relatively obscure game up until that point, the rise in popularity of the Angry Video Game Nerd would lead to a rise in popularity of the game itself, earning it spots on “Worst Games of All Time” lists and appearances in many a copycat video review. James’ revisiting of the game some years later only served to reinforce his original point: Dr. Jekyll and Mr. Hyde is most certainly, undoubtedly, one of the worst games of all time. I mean, if a completely exaggerated character who shouts at an animated pickle covered in feces said so, then it has to be true!

The story of the game’s development, like many Japan-developed NES titles, is something of a mystery. With publishing / development credits given to both Bandai and Toho Corporation (credited as ‘Toho Cinefile-Soft Library’ in the Japanese release) – as well as one Advance Communication Company – it’s difficult to ascertain who exactly had what part in the creation of the game. A lack of credits does not help matters, leaving us only with speculations as to the members of the team (such as composer Michiharu Hasuya, who is often credited for the soundtrack). There was enough faith and / or marketing budget behind the title to warrant a 15-second commercial spot for Japanese television, but the American release a year later seemed to go almost entirely under the radar, not warranting so much as a Nintendo Power review.

Perhaps Nintendo knew from the game’s reception in Japan that they had a stinker on their hands, and didn’t want to waste the time or money on promoting it? If that was the case, why go through the trouble of localizing it to begin with? Unfortunately, we don’t have the information available to solve that mystery. What we can do is take a look at the game itself, and see if it deserves its evil reputation.

It did see a brief spike in popularity in 2000, as it was the subject of Something Awful’s first game review.

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Bad Game Music #02

We’ve got a new batch of uploads to the Bad Game Hall of Fame YouTube channel. With any luck at all, there are more uploads to come in the coming weeks / months / years / lifetimes.

  1. Oriental Hero (ZXS) – “[Title Screen]”
  2. Resident Evil: Director’s Cut Dualshock Ver. (PS1) – “Narrow and Close”
  3. Space Harrier II (GEN) – “Trimuller”
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The Bad Game Music Hall of Fame

Please rise for our National Anthem, in this inaugural entry of the Bad Game Music Hall of Fame.

I’m gonna try to upload new videos to this YouTube channel every few days, spotlighting some of the worst of video game music. Some songs simply fail to utilize the full potential of their console sound chip (1942), while others are guilty of perhaps being overly ambitious (Double Dribble). Some video game music is literally just random notes strung together (Taz-Mania). No matter the circumstance, I’m gonna try to build a bit of a collection here, gathering the best of the worst together on a single channel. And when I’m able, I’ll even try to give a bit of insight into why these songs sound the way they do!

  1. 1942 (NES) – “Flying”
  2. The Adventures of Rad Gravity (NES) – “[Title Screen]”
  3. Double Dribble (ARC) – “National Anthem”
  4. Tagin’ Dragon (NES) – “[Title Screen]”
  5. Taz-Mania (SGG) – “Badlands”
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