“Evil is Growing and Beasts Will Attack You.”
The time is 1998. It has been two years since the release of the Nintendo 64, and the library of games for it has continued to grow slowly but surely. Nearly every genre is represented, save for one: Role-playing games. What the console needs now is a hero — a cartridge RPG to stand tall against the PlayStation, and show the likes of Final Fantasy VII what’s for!
… But such a game never really came, did it? In fact, there were barely any who even dared make the attempt. 2000’s Paper Mario is probably the standout example of an RPG on the N64, and while it’s most definitely an excellent game, it doesn’t quite fill the same hole as a Grandia or Xenogears now, does it? The SNES before it had been home to a bunch of depthful [2D] RPGs, featuring the likes of Chrono Trigger and Secret of Evermore (not to mention, a grip of Final Fantasy entries). But the N64 seemed to lend itself more towards “pick-up-and-play”-style action, arcade, and sports titles.
By that point in time in 1998, any RPG released for the console would have the opportunity to make a name for itself.And so begins the story of Quest 64: An inspired attempt by developer Imagineer to bring 64 megabytes of role-playing to the masses. But like so many a great tale, ours shall start before the adventure itself begins, telling of the time prior to the game’s release. Once the journey is officially underway, we will make closer inspection of the title, revealing it’s true worthiness. Finally, we shall explore the aftermath of the adventure, and detail the impact it had on the industry. Get ready to lo and behold, dear reader: Our Quest (64) awaits us!