“Do You Have What It Takes to Save the Mushroom Princess?”
No doubt we’re all familiar with the story of the American version of Super Mario Bros. 2 and the ““secret”” that it’s a sprite swap of Doki Doki Panic and blah blah blah The Lost Levels et cetera et cetera et cetera. Look, I apologize, but if you’re genuinely not sure what I’m talking about here? I have to ask that you research it on your own time — just this one time. I made a solemn vow that after hearing this story from a hundred different other people, I’d never inflict it on anyone myself. Besides: We’ve got bigger Cheep Cheeps to fry today.
What if I told you that Super Mario Bros. 2 – in either its American or Japanese formats – weren’t actually the direct sequels to the original Super Mario Bros.? What if I said that Nintendo has more or less managed to successfully bury a Mario platformer game in the depths of obscurity, never to be officially acknowledged in the years since its release? What if I noted that this game marked some of the earliest working relations between Nintendo and Hudson Soft, who would go on to become one of Nintendo’s most trusted third-party developers? And what if I told you that these are all slightly exaggerated points I’m making right now, but that the story behind this particular game is still pretty interesting regardless?
Before Japan even had a chance to take a crack at the Famicom sequel the States were never meant to see, Sharp X1 and NEC PC-8801 computer owners were treated to their very own installment in the series. But with weaker hardware [in terms of games performance] and a third-party developer behind it, would it meet the lofty standards set by the original Super Mario Bros.? Probably not! But hey, we’re gonna play it anyway.
Prepare yourselves, paisanos: It’s time for the Super Mario Bros. Special Super Show!