“Behold, the Master of the 99 Dragons.”
Today, I am happy to bring to you an interview with Last Dimension‘s Andrew Bado! With over fifteen years of games industry experience, he’s had a hand in all manners of the business — between his duties as a QA tester, pixel artist, programmer, and now running his own independent development studio. But this interview will take us back to the beginnings of his career in games software, to help shed some light on one specific title.
Between 2003 and 2005, Andrew was employed as a member of Majesco’s “Quality Assurance” team, and tasked with testing a variety of titles in their prototype forms. One release in particular serves as the primary focus of today’s interview: Drake of the 99 Dragons. Even after publishing our article attempting to examine the history and legacy of the title, I still had a number of questions about the much-maligned release. And luckily for me, Andrew had the answers.
This interview should hopefully serve to dispel a couple of long-standing rumors surrounding the game, provide some interesting insights into the game’s development, and to help illuminate the role that QA is meant to play in the production cycle of a video game. So, please to enjoy our first “Industry Interview” here on the Bad Game Hall of Fame!