Dead or Alive Paradise

“Zack Sure Does Know How to Get a Girl’s Attention.”

“Is this going too far?
Dead or Alive Paradise North American cover.

It should be no secret that our last article on Death Crimson was a tough one to get done. After putting in that work, I reckon I’m due a vacation of sorts! By which I mean, I’m gonna go ahead and pick out an article subject which [theoretically] shouldn’t require much in the way of “research” or “effort” in writing about. And if I can manage to find a game with some sort of idyllic paradise vacation theming, then it’ll be all the more apropos for it. With any luck at all, I might even manage to squeeze some actual rest and relaxation in.

So, Dead or Alive Paradise for the PlayStation Portable, eh? I will confess: I’m not going into this as a particular fan of the larger fighting game franchise, let alone the “Xtreme” sub-series of beach volleyball and lady-ogling simulation it hath wrought. Naturally, Paradise falls distinctly under the banner of the latter — specifically serving as a stripped-down conversion of the Xbox 360’s Dead or Alive Xtreme 2. For folk who wanted to take their voyeurism on the road back in 2010, Paradise would serve as a slice to go on Sony’s then-current handheld. But in a line of titles which have never necessarily been critical darlings, it would seem that this entry on the PSP stands out for receiving the most in the way of negative reception.

I suppose the question we’ll be left to tackle is, what made Paradise stand out as particularly egregious in the eyes of critics and consumers? Is it simply a matter of its sensual shtick wearing thin? Was the PSP incapable of powering the potent physics behind those bouncing breasts? Or perhaps once you strip the game down to its bare essentials, it simply doesn’t have much to show for itself? We’ll be getting to the bottom of it over the course of this article. And of course, as long as we’re here; I’ll also be providing my briefing on the broader Dead or Alive branding, as well as the franchise’s futures post-Paradise. It’s time to hit the beaches, babes.

EDITOR’S NOTE: While Dead or Alive Paradise never goes so far as to display explicit nudity, it’s still worth putting up a disclaimer here that the gameplay [and our accompanying footage] traffics almost entirely in softcore erotica. As such, this article will inevitably have to discuss the subjects of titillation and potential sexploitation. Readers uncomfortable with such matters / not of age to engage with it should give this article a skip.

The first installment in the Xtreme series – Dead or Alive Xtreme Beach Volleyball for the Xbox – currently holds a 73 average on Metacritic. This would prove to be the series high point in terms of critical reception, and does admittedly serve as what I would consider to be decently-received release.

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Bad Game Music #15

We’re back at it at the Bad Game Music Hall of Fame, to bring you a rather eclectic range of tracks! Tune in to a Game Boy cover of the theme to a 60’s cartoon series, a CD audio selection to an anime shmup, and Capcom’s homage to the traditional music of Thailand.

  1. Casper (GB) – “Casper the Friendly Ghost”
  2. Final Zone II (PCE CD) – “Bowie’s Chance”
  3. Street Fighter (ARC) – “Sagat”
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Death Crimson

“I Will Choose to Open the Red Door!”

“Kuso!”
Deathly art by @Edupatilla.

We’ve talked before about the term “kusogē” on this website, and how Japan’s perspective on bad games can often differ from ours here in the States. To sum it up succinctly: Our tendency in America when faced with a piece of lacklustre software is to launch into performatively angry tirades, where we curse their names and urge the rest of the world not to waste their precious time on them. When presented with a perceived failure along the lines of E.T. the Extra-Terrestrial, we’re quick to condemn it as trash, and to promptly discard it. As a stark contrast: Japan’s gaming community can sometimes embrace these bad games with open arms; finding ways to appreciate these releases in the face of their flaws — or even for their flaws, as the case may be. Flying in the face of American sentiment, the stink of a “shit game” may actually serve as alluring to prospective Japanese players, in search of charmingly wretched and challengingly busted titles. In some rare instances, this sort of morbid curiosity can even occasionally correlate with increased sales, making successes of games that would otherwise sink studios here in the West.

Today’s game is one such case; where negative reception and word of mouth reportedly saved it from the hell of obscurity, and made a moderate success of what should’ve been a company-killer. Not only that, but it would go on to become the signature franchise for a developer / publisher who has continued to persist for nearly 25 years in the industry — with semi-annual fan meet-ups still centered around the release in question. And when the popular portmanteau for Japan’s shit games was eventually coined, it would fall on this title to take up the prestigious mantle of ‘クソゲーの帝王 (The Emperor of Kusogē).’ I could be referring to none other than Death Crimson: Ecole Software’s 1996 CD-ROM for the Sega Saturn, serving as perhaps the console’s single-most infamous piece of software.

In this article, we’ll be dissecting this disreputable rail shooter in order to examine all its mechanical details and historical merits. Of course, telling the story of the so-called ‘Death-sama’ also requires recapping the story of Ecole themselves, which we’ll also be doing our best to relay. Along the way, I hope to find the answers to several questions: Is Death Crimson truly the worst game the Saturn has to offer? How exactly did it come to cement its legacy? And perhaps most pertinently for our purposes: Is it still worthy of its title as the King of Kusogē? The only way to find out is to set our Crimson’s sights on the monster ahead, and to bravely combat roll forward.

“今伝説は始まる
(The legend begins now).

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BGHOF Podcast #02: Phil Salvador

In the second episode of the Bad Game Hall of Fame Podcast: Phil Salvador of The Obscuritory discusses Gooch Grundy’s X-Decathlon!

Find Phil online on the following pages:

Obscuritory.com | Twitter

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BGHOF Podcast #01: Retro Pals

In the inaugural episode of the Bad Game Hall of Fame Podcast: The Retro Pals (Alex and Danny) discuss The Mansion of Hidden Souls and Deadly Premonition!

In this series, I’ll be asking friends and guests to talk about their personal favorite “bad” games, and getting to the bottom of what makes them stand out as special. Give bad games a chance.

Find the Retro Pals online on the following pages:

RetroPals.Club | YouTube | Twitch | Twitter | Patreon

(Retro Pals thumbnail art illustrated by @kunsypt)

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