Human Killing Machine

“He’s the Meanest Son of a Snake You’ve Ever Seen!”

“Screen shots from Atari ST format.”
Spin-kicking art by Zach McCue (@Zoddman).

The original Street Fighter arcade game is something of an oddity; in that it’s responsible for spawning a hugely successful franchise, and yet it is also treated as the proverbial “red-headed stepchild” within that series. Hell, Ryu’s hair was even colored red in this initial outing, which feels oddly prophetic in hindsight? In any event: It feels like folk often forget (or reject) that the first Street Fighter was, in fact, a modest success in its time — selling through somewhere in the neighborhood of 3,000 coin-op units during its initial production run. Whether that estimate accounts for apparent recalls of the ‘Deluxe’ cabinet variant – requiring players to literally pound their fist into pressure-sensitive buttons in order to execute heavier attacks – is unfortunately unknown. What we can account for are the immediate influences this inaugural entry had on the fighting game genre; such as normalizing the oft-imitated world tour template, moving theming past the traditional karate and boxing fare, and the innovation of “special” techniques hidden behind specific input strings. Naturally, producing a sequel would prove an effective way for Capcom to capitalize on the game’s momentum — as well as serving as something of a genre shake-up in its own right.

Lots of folk will claim to know the road to Street Fighter II: The World Warrior from there; including the first Final Fight originally being envisioned as a ‘Street Fighter ‘89,’ before ultimately kicking off a franchise all its own. But that spun-off beat ‘em up represents just one fork in the road — one of several branching paths which Capcom could’ve alternatively chosen to travel down. What if the company had decided to look past Street Fighter’s arcade earnings, and determined that the home computer market was where the franchise futures lied? Crazy as it is to think about now, it may well have been a viable option back then: Conversions of the game to computers of the era had done reasonably well in their own right, and examples did exist for other arcade properties successfully spinning off on the PC front. As a matter of fact, one of Capcom’s publishing partners in this field had even gone so far as to pre-emptively develop their own take on a sequel, and pitch it for approval by the Osaka offices.

Though Capcom would elect to turn down this proposed game, its producers would still eventually end up bringing it to market, albeit lacking a planned ‘Streetfighter II’ subtitle. The resulting software would now be known simply as Human Killing Machine, and see release across the various computer platforms of 1989. And for as pivotal The World Warrior would prove in cementing Street Fighter’s place in the history of video games, HKM may well have proven to have utterly doomed the fighting franchise had Capcom chosen to travel down its darkened path. Between completely broken gameplay mechanics, an utter lack of production efforts, and a gameplay progression which sees you kicking dogs on Moscow streets en route to combating terrorists in Beirut; you’ll find it hard to believe that this game ever had a snowball’s chance in Hell at being the sequel to Street Fighter. But so it was, and here we are.

It now falls on us to examine the circumstances between the franchise dead end that could’ve been, and to explore the depths of its content as a standalone release. Will we survive this challenge to fight another day, or will we face defeat at the hands of the infernal machine? That may sound like dramatism, but believe me when I say that no game has ever come quite so close to besting us.

Posted in Game Reviews  |  , , , , , , , , , , ,  |  6 Comments

The “Other E.T. Games” Roundup

If you’re up on your “bad games” history, you’re likely already familiar with the reputation of E.T. the Extraterrestrial on the Atari 2600, and its contendership as one of the supposed worst games of all time. If you’ve additionally hung around this particular website for a while, you might also know that said game was the subject of our very first article, and that I personally don’t consider it to be all that bad a cartridge on its own. So, rather than recapping that tired old story about the industry crash and “Atari Shock” and whatnot, let’s just assume we’ve already got those bases covered?

It’s an incredible feat that the E.T. film franchise has remained sequel-free for nearly 38 years running, considering Hollywood’s penchant for follow-ups and rehashes. But while movie producers have thus far demonstrated restraint, the same could not be said of video game industry executives. Despite the notoriety surrounding that original Atari cartridge – with its [undue] reputation for nearly killing the whole format – developers and publishers just couldn’t help themselves but to try and milk E.T.’s grotesque teet for his sweet name recognition. Needless to say, none of those attempts have been particularly successful. But their existence does bring about a number of questions: Were the game’s developers all aware of the low bar they had to surpass? What other subjects and genres could these subsequent releases center around? And is it possible that somehow, within this small catalogue, there exists a game worse than the supposed “worst ever?”

In this round-up, I’ll be playing every E.T. title I can get my grubby little glowing fingers on, and determining which of them rate better or worse than the original 1982 release. The parameters I’m setting are that the games in question have to have been sold for money at some point  — or at the very least, intended to be. This gives me lee-way to cover a couple odd prototype titles, as well as some unlicensed releases that nonetheless attempted to profit off of the lucrative little alien. So, without further ado, let’s go and phone this one home.

Posted in Lists 'n' Roundups  |  3 Comments

Star Wars: Flight of the Falcon

“She’s Got It Where It Counts, Kid.”

“She’s fast enough for you, old man.”
Star Wars: Flight of the Falcon
North American cover.

Since Disney’s acquisition of George Lucas’ hand-me-down cash cow, we’ve been subject to a steady pattern of annual installments in the Star Wars film franchise, with semi-annual AAA game releases to punctuate that constant flow of cinematic content. This serves as a reversal of roles dating back just a short few years prior (well, closer to twenty years ago, actually); where in waiting three years between each installment in the prequel trilogy, it felt like we were getting new Star Wars games on something like a monthly basis. That’s barely an exaggeration, either: Depending on which releases you count (whether excluding mobile games, or counting handheld versions of console titles separately), there were anywhere between 32 or 50 Star Wars games that came out during this mere six year period — not even beginning to tally the cavalcade of continued releases after Revenge of the Sith tied up that trilogy. This was Star Wars at its point of peak oversaturation, and so the video games flowed like a waterfall.

Luckily, the prequels were not the exclusive source that developers were being made to pull from during this period. Not to say that the newer trilogy didn’t spawn the occasional gem of a game (Episode I: Racer, Republic Commando); but past a certain point, you had a large contingent of the Star Wars audience yearning for reminders of “the good ol’ days,” and money to be made by meeting that demand. Of the more nostalgia-pandering titles released during this period, perhaps the most fondly remembered came in the forms of Rogue Squadron, Rebel Strike, and the original Battlefront — all taking advantage of iconic set pieces and theming from the original ’77 – ’83 trilogy. But as a wise Jedi Master once sagely stated: “There is another.” Another release which attempted to sell itself on recreating classic scenes from the original trilogy, only to much less acclaim or avail.

Star Wars: Flight of the Falcon represents a 2003 effort developed by Pocket Studios for the Game Boy Advance, with a focus on “3D” vehicle control and rail-shooting combat. If that sounds like overly-ambitious scope for an early 2000s handheld title, you’d be right: While Flight of the Falcon focuses on attempting to push the platform past its limits, it does so at the detriment of most every other facet of its design. Despite solid inspirations and grand aspirations, the title would go on to rate amongst the worst-reviewed Star Wars games of all time, and ultimately end the business endeavors of the game studio who produced it. And so, at the [unlikely] risk of it becoming more powerful than we can possibly imagine, the time has come for us to strike it down.

Granted, the GBA would prove itself capable of running some decent 2.5D FPS titles… Never mind some of the stinkers among that lot.

Posted in Game Reviews  |  , , , , , ,  |  1 Comment

Bad Game Music #16

Deck the halls with Bad Game Music! This holiday bounty contains perhaps one of our most contentious entries yet in the form of a beloved furry icon’s nonsense vocal track, an ode to pizza delivery, and a theme song for Olympic speed skating you won’t soon forget. Happily Holiday, y’all.

  1. Klonoa 2: Lunatea’s Veil (PS2) – “Stepping Wind”
  2. Radikal Bikers (ARC) – “Pizza Man”
  3. Winter Games (NES) – “Speed Skating”
Posted in Bad Game Music  |  Leave a Comment?

Top Ten: The Best Worst Games of the Decade

With the end of the decade comes time for reflection: A cause for contemplation on how far we’ve come, and deliberation on its most impactful moments. For folk invested in the games industry, it’s around this time where many get to posting their personal “best games of the decade” lists, and attempt to rank the releases that managed to stick with them during these past ten years. Obviously, I think this trend is all well and fine — a fun little exercise in racking your brain and recalling your favorite titles. Even I ended up getting into the spirit of things, and posted my own list on Twitter, for whatever it’s worth. At the same time though, I feel like I can do more to help ring in the 2020s, while keeping with the spirit of this here website of mine.

And so it goes: On this list, I’ll be compiling my top ten favorite “bad” games released in the past decade! Which is to say, we’ll be paying homage to ten titles which received overwhelmingly negative critical reception, but which I maintain hold some merit — or at least provide ironic entertainment value. Call it a collection of “the best of the worst,” if you will. Now, I should also note that this list [mostly] avoids releases which lacked retail distribution / came from independent creators; as I’m not looking to punch down at amateur developers, who might still be trying to figure out the trade or otherwise establish themselves. I made basically one exception to this principle within the list, but I like to think that most readers will agree it’s well-deserved.

The past decade has marked something of a turning point for bad games, where bad business practice has become a front and center point of condemnation. As major publishers continue to churn out titles with ballooning budgets and more egregious microtransactions – taxing overworked studios on ever-shortening deadlines – the measure of a bad game can often come down to circumstances outside the developers control. As such, so many of the more reviled releases in recent years have been more depressing than outright disastrous — more disappointing than dire. When it sometimes feels like the fun is missing from bad games, the titles on this list can hopefully remind us that the magic can still happen: When a developer’s ambitions reach either extreme end of the scale, their budgets don’t quite align with their scopes, and the necessary know-how simply isn’t there.

Posted in Lists 'n' Roundups  |  3 Comments