XDR: X-Dazedly Ray

“The Fate of the Planet Sephiroth is in Your Hands!!”

“The most beautiful and highly advanced planet in the galaxy, ‘Sephiroth.'”
Japanese Mega Drive cover.

Scrolling shooters: The final frontier. This is the voyage of the starship ‘DR.’ Its single mission: To defeat the Guardia Army. To protect the planet Sephiroth in its hour of need. To stink up Sega’s Mega Drive like no shmup has stunk before!

XDR: X-Dazedly Ray’s reputation as a piece of 16-bit kusogē isn’t known to many outside of Japan (its sole territory of release). Hell, it’s almost barely recognized even in its native Nihon, where its claim to “fame” is in the fact that it was so beloathed by the few folk who played it as to earn it something like a permanent spot near the very bottom of Beep! MegaDrive magazine’s “Reader’s Race” charts — in competition with nearly the entirety of the rest of the country’s console library! Even more obscure than the game itself is its one-time developer and publisher, UNIPACC; who would appear to fold almost immediately following the lukewarm reception to their debut title. Needless to say, the short-lived nature of XDR and its creators means that there isn’t all that much info to go around regarding the pair, especially on the English-speaking end of the web. Needless to say (again), that’s where the Bad Game Hall of Fame steps in.

Today, we’ll be staring straight into those dazedly rays in order to report on the brief history of the team behind the release, to review the contents of the cartridge, and ultimately see if we can’t figure out what UNIPACC’s plans for the future might’ve been. Along the way, we’ll reveal several of the staff responsible for the game’s development, determine if XDR truly deserves its lowly reputation, and – perhaps most importantly – explain what the hell an “X-Dazedly Ray” is even supposed to be. The story of Ray Starbreaker and his ‘Operation X’ will finally be told!

These results as per the final issue of Beep! MegaDrive’s publication run. For reference: XDR would rank as the Mega Drive’s third place lowest-rated title (positioned #477 out of 479 / scoring 3.0269 out of 10); just above Double Dragon II: The Revenge (#478 / 3.0214), and Sword of Sodan (#479 / 2.8954).

Posted in Game Reviews  |  , , , , , ,  |  4 Comments

Spyro: Enter the Dragonfly

“Hey! It’s Bubbles!”

EDITOR’S NOTE: Howdy there, Cassidy here! Today’s article comes to us courtesy of a guest contributor, Defenestration! With her having offered to help pen this article for us, I was happy to accept said offer, and put up coverage on the website for a game I might well not have gotten around to otherwise. Spyro’s inaugural sixth-gen excursion is certainly a troubled piece of work, and I’m glad to have had the help in figuring out the factors that made it so.

In addition to contributing some of my own insights to this article: It also fell on me to provide all the accompanying gameplay clips, which I was able to compile after streaming my own playthrough of the game live on our Twitch channel. You can watch the three-part archive of said playthrough on our YouTube channel, if you happen to be interested in hearing my further personal thoughts on this particular 3D platformer: [Ep. 1 | Ep. 2 | Ep. 3]

“I heard a Riptoc talking about sausages!”
Spyro: Enter the Dragonfly
North American GameCube cover.

Let’s travel back to 1998: We stand on the verge of a new era, with all the change and advances the passage of time brings. In the world of video games, the ‘90s fad for introducing cartoonish mascot platformers was well upon us; with a trail of failed endeavors and characters having missed their marks, all for one reason or another. Where onlooker developers had seen the success of Sonic the Hedgehog in ‘93 and Crash Bandicoot in ‘96, they wanted desperately to have a piece of that pie — even if only just the crumbs. Furthermore, with the advent of 3D games, there was an added pressure to always be chasing the latest tech and genre trends. So was the state of the industry that inspired the likes of Spyro the Dragon; developed by relative newcomer Insomniac Games, and published by Universal Interactive. And where other mascot platformers flopped, Spyro would soar to reach his most popular contemporaries.

The original Spyro trilogy on Sony’s PlayStation was something of a technical marvel: On hardware where most games were subject to seemingly arbitrary render distance – past which things simply weren’t there – Spyro’s world presented technical trickery allowing players to peer deep into that distance — using a tool known as ‘Level of Detail’ to great effect. Aside from inspired design and programming, Spyro was simply an appealing character, who toured fantastical locations and jaw jacked with a whole cast of anthropomorphic pals — all set to solid soundtrack courtesy of former Police drummer Stewart Copeland, and featuring talented voice actors the likes of which included Carlos Alazraqui and Tom Kenny (two actors who would take to portraying Spyro). All three titles in this original trilogy would ultimately be labelled as ‘Greatest Hits,’ denoting their status as top-selling software. Surely, Spyro could only continue on his ascent toward video game stardom.

The year is now 2002. The new millennium is finally upon us, and brings with it a new generation of console hardware. Publisher Universal plans to carry their profitable purple dragon’s momentum with a new mainline installment intended for the leading platforms — boasting bigger worlds, more seamless models, and new powers for the daring young dragon. Enter Spyro: Enter the Dragonfly. And on the day of its eagerly awaited release, players could only be left largely aghast by the downgrades on display: Presented with sparsely-populated and over-large levels, wildly fluctuating framerate, and a litany of bugs so severe that you might inadvertently meet the game’s final boss – the only boss, at that – within a minute of starting a new save file. With Spyro’s wings having been so suddenly and noticeably clipped between installments, critics and consumers were left asking “What the hell happened?”

Short answer? The game was unreasonably rushed to pass, with a significant amount of planned content and much-needed polish left undone and / or scrapped entirely. The long answer, though, requires that we go back to those earlier games, and trace the flight path that brought us to this disastrous crash. The tale told will be a cautionary one, and contend as to why torturous publisher interference is generally poor practice. But readers be warned: “We enter the dragonfly alone, we leave the dragonfly alone.” Ancient dragon proverb, probably.

Posted in Game Reviews  |  , , , , , , , ,  |  8 Comments

Advanced Lawn Mower Simulator

“Well Done! You’ve Earned Yourself a Corned Beef Sandwich!”

“Go get that grass.”
Your Sinclair: Smash Tape 21 cassette inlay.

Welcome to our third year “celebrating” April Fool’s Day. As has become established tradition in those previous years, I’ll use this space to explain to readers how I don’t much care for the typical festivities and pranks webmasters are expected to pull; where I guess I’m supposed to change up the appearance of the entire site for the day, or post a complete farce of an article? Apparently, doing so is meant to be “funny” — as opposed to just “obnoxious,” which is how it has always felt to me on the receiving end. Of course, there should be absolutely no room for humor when it comes to writing about video games: This is serious subject matter we’re attending to here, and it deserves nothing less than impartial, unfeeling academic treatment. That’s the Bad Game Hall of Fame promise, and I do what I can to keep it.

All that being said: I am not entirely without whimsy. Even the professorial heart primitively yearns for the good humours on occasion! What I’m trying to say is, I’m willing to budge a bit this year in the interest of acquiescence. With this in mind – for the first time ever in the history of this reputable website – I hereby authorize the use of “Jokes” in this article. Now, seeing as I am not a comedian (a person of comedic disposition) myself, I will instead be sourcing these goofs and gags from author Hayden Fox’s authoritative text on the subject: 300 Video Game Jokes: The Ultimate Joke Book for Kids and Teens. Bearing this in mind, I shall now proceed in recounting the inaugural joke in this article:

“Q: What is the name of Minecraft’s boy band?
A: ‘New Kids on the BLOCK.’”

Now, with that initial bit of merriment out of the way, let’s talk about the subject of today’s article. In keeping with our other recurring Fool’s Day theme of covering “gag games,” we’ve got ourselves a proper prank of a program: A joke dragged out by a games magazine over the course of eighteen months. What was first envisioned as a one-off April Fool’s joke – a fake game “reviewed” in an April 1988 issue of ‘Your Sinclair’ – would be continually teased and referenced across multiple issues, and finally distributed as an playable product by means of a cassette sampler compilation in September 1989. That’s pretty serious commitment to a bit, right there. But was the punchline worth that year and a half of set-up? The only way to find out is to hear the whole joke through, from start to finish. The time has come for Advanced Lawn Mower Simulator to take the stage.

Posted in Game Reviews  |  , , , , , , ,  |  4 Comments

I Dream of Streamy

As we’re sat stuck at home in the midst of the currently ongoing global pandemic (perhaps you’ve heard about it?), we’ve taken the opportunity to pick up streaming on our Twitch channel again! As good an excuse as any, right?

As I write this update, we’ve thus far had a chance to play through a couple of bad old budget first-person shooters (Gods and Generals and FBI Hostage Rescue), as well as beginning a playthrough of Spyro: Enter the Dragonfly. Additionally, I’ve taken the steps to archive our whole collection of previous streams on our YouTube channel, for those looking to see just how sporadic the past two years of intermittent streaming have been.

I can’t promise that we’ll actually continue to consistently stream in the months and years to come — on anything resembling a regularly-scheduled basis or what have you. But I can at least promise now that all our streams will continue to be archived and re-uploaded to YouTube for ease of access! So, feel free to give some of those episodes a gander, and stay tuned to our Twitter for updates on potential upcoming streams.

Of course, there are still articles currently in-progress / due to appear on the site in the near future as well. Our Patreon backers can get a glimpse at what we’re getting up to writing at the moment — for whatever that may be worth to y’all. In any case, I hope you can look forward to our future updates, and I hope to have them ready for you sooner rather than later!

Posted in Site Updates  |  1 Comment

The “Don’t Play This Game” Roundup

Back in the days before Metacritic’s ubiquity – where every relevant critic score is now handily collected for the almighty “Aggregate” – netizens were expected to remember in their heads the domains to the hundreds of different game-reviewing outlets around at the time, and to do the maths themselves if they wanted something like an average review score for the latest releases. With this in mind, most folk simply couldn’t be bothered, and settled into the habits of swearing by a single online outlet. And in most cases, your allegiance would likely come down to one of the two major sources for gaming news: GameSpot or IGN. Sure, you could go on telling folk that ‘Old Man Murray’ had you covered; but at the end of the day, you still ended up relying on one of the big two when it came to the latest breaking and most all-encompassing coverage.

Of course, I was one of those odd cases who didn’t really vibe with either at the time: I actually got most of my news by way of GameSpy in the mid-to-late 1990s, before getting sent in the direction of GameTrailers in the early aughts. That’s my knack for betting on winning horses. But despite my best efforts to “stand out from the crowd” and pledge myself to “less conformist” gaming news outlets (or whatever my dumb young reasoning was), I would still find myself drawn to GameSpot’s doorstep for some particularly special ocassions: Namely, whenever the review team saw fit to score a game as something lower than a 2.0 out of 10. For in the cases of these spectacular duds, there was the chance that you might see a special sort of video review attached — a break from the traditional format and presentation they had established.

In these rare reviews, you could witness the GameSpot staff engaging in what felt like uncharacteristic goofiness: Smashing eggs against their foreheads, speaking in over-the-top trucker vernacular, or even going entire minutes staring into the camera without saying so much as a word. The purpose behind these videos wasn’t to provide in-depth game reviews, but to instead focus solely on entertainment [at the expense of some truly terrible software]. There was no telling what strange directions they might decide to take these skits in, as each installment allowed for the reviewer’s unique personalities and comedic sensibilities to shine through. But across them all, there was in fact a singular constant — a shared refrain which could come to link and to canonize this unofficial “series.” Four one-syllable words which – when said in sequence – harnessed the power to forever damn a game to infamy:

“DON’T PLAY THIS GAME.”

Needless to say, I was a huge fan of these reviews: Partially for the comedy stylings, but perhaps more so due to a developing fascination with video games of questionable quality. Each title to receive the dubious distinction has been forever burned into my brain, to the point where I can actually recall all their names in the order they were reviewed! Which gave me the idea: “Why not do exactly that for the purposes of an article?” Which brings us to the here and now. This article will list and briefly review the reviews for / contents of every game to receive the “DPTG” branding by GameSpot. In this way, I hope to provide a catalogue for this unsanctioned game collection, and to pay homage to what was surely an influence on my perspective of bad games. Eventually, all these listed titles should receive the full article treatment on this website. But for the purposes of this article, we’re just here to list them.

Be sure to read ’til the end for a brief bonus interview with Giant Bomb’s Alex Navarro, who had to suffer review the lion’s share of the games on this list!

Posted in Lists 'n' Roundups  |   |  1 Comment