The Bad Game Hall of Fame is dedicated to giving bad games the due process they deserve. Through examining their history, reviewing their contents, and measuring their impacts on the industry, we hope to bring about a better understanding of these oft-dismissed releases.
Along the way, we'd like to give readers a better understanding of how the games industry operates, and the pressure put on game developers to deliver these products in short order.
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- Reviews (89)
- Game Reviews (74)
- Console Reviews (3)
- Lists 'n' Roundups (7)
- Yaroze a Day (5)
- Specials (41)
- Bad Game Music (16)
- Bad Game Podcast (2)
- Industry Interviews (3)
- Off-Site Works (19)
- World Tour (1)
- Site Updates (9)
- Reviews (89)
Category Archives: Specials
SSFF: Surprise 3D in GBA Games | Punching Weight
Bad Game Music #16
Featuring music from Klonoa 2: Lunatea’s Veil on PS2, Radikal Bikers in arcades, and Winter Games on NES.
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Bad Game Music #15
Featuring music from Casper on Game Boy, Final Zone II on TurboGrafx CD, and Street Fighter in arcades.
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Bad Game Music #14
Featuring music from Billiard 2008 on NES, Super Hang-On on ZX Spectrum, and Turok 2: Seeds of Evil on PC.
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Bad Game Music #13
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Bad Game Music #12
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Interview: ‘Drake of the 99 Dragons’ QA Tester, Andrew Bado
An interview with a QA tester for Drake of the 99 Dragons, conducted with the goal of dispelling some of the long-running rumors surrounding the game, and providing some behind-the-scenes insight into a largely undocumented development cycle.
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Bad Game Music #11
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