The Bad Game Hall of Fame is dedicated to giving bad games the due process they deserve. Through examining their history, reviewing their contents, and measuring their impacts on the industry, we hope to bring about a better understanding of these oft-dismissed releases.
Along the way, we'd like to give readers a better understanding of how the games industry operates, and the pressure put on game developers to deliver these products in short order.
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Category Archives: Specials
SSFF: Crash Bandicoot’s Mobile Kart Racing Nightmare | DELISTED
Indiepocalypse #29: I Treat you Special, ’cause You Rally Special
Our monthly feature highlighting oddball and obscure games for @PIZZAPRANKS‘ Indiepocalypse rides again! This month sees 1988’s Paris-Dakar Rally Special! for Nintendo’s Famicom speeding onto the scene; and presenting us a gauntlet of grueling driving, maze-solving, on-foot platforming, and even encounters against …
Video Game History Hour: The Zeebo
Indiepocalypse #27: Resident Evils, Dressed in Black
HG101: Die Hard
SSFF: Zeebo – Brazil’s Bizarre Delisted Console | Past-Mortem
Indiepocalypse #26: The Jaws of Life
Indiepocalypse #24: Gotta Get Down on Friday the 13th
Interview: ‘DOOM (3DO)’ Developer, Rebecca Heineman
Our interview with Rebecca Heineman: A co-founder of Interplay, current head of Olde Sküül Games, and a woman with a hand in countless hundreds of games over the course of a nearly forty year career. She’s also the lady responsible for DOOM on 3DO, but please don’t hold that against her!
Posted in Industry Interviews
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