Author Archives: Cassidy

Cassidy is the curator of a bad video game hall of fame. Whether you interpret that as "a hall of fame dedicated to bad video games" or as "a sub-par hall of fame for video games" is entirely up to you. Goes by "They / Them" pronouns.

Genuine cowpoke.

Contact: E-mail | Twitter

Mortal Kombat Trilogy (Game.com)

“Mortal Kombat Trilogy. The Future’s Dead, Fundamentally.”

Thirty-seven kombatants enter the deadly tournament, but only thirteen emerge to kompete in this ill-advised Game.com konversion. See what korners Tiger kut in bringing Mortal Kombat Trilogy to their kult handheld.

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Indiepocalypse #24: Gotta Get Down on Friday the 13th

Our monthly feature on unfairly maligned games for @PIZZAPRANKS‘ Indiepocalypse returns, with a return to Camp Crystal Lake. That’s right, folks: We wound up talking about Friday the 13th on NES again! Of course, this new article represents entirely new talking points, …

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DOOM (3DO)

“Swept With the Boom, Don’t Forget to Assume, Time Catches up With Some 3DO DOOM.”

DOOM‘s foray onto the 3DO Interactive Multiplayer doomed from the word go, thanks to its being handled by the industry’s most clueless publisher. Given just ten weeks’ time to develop it, a lone hero would thwart Hell itself to see the game through.

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Interview: ‘DOOM (3DO)’ Developer, Rebecca Heineman

Our interview with Rebecca Heineman: A co-founder of Interplay, current head of Olde Sküül Games, and a woman with a hand in countless hundreds of games over the course of a nearly forty year career. She’s also the lady responsible for DOOM on 3DO, but please don’t hold that against her!

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Indiepocalypse #23: As We Forgive Those Who Trespasser Against Us

Our monthly feature on historically panned games for @PIZZAPRANKS‘ Indiepocalypse returns, with an article on the prehistoric Trespasser: The Lost World – Jurassic Park. We take the opportunity to explore its troubled development, technically-challenged release, and what ultimately proved to be a …

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Ganso Saiyūki: Super Monkey Daibōken

“Roulette Blast a Roddin’, Reptile Rhythm Voodoo, Journey to the West and…?”

The quest to adapt Journey to the West to the Family Computer was fraught with its own set of hardships, as a first-time publisher and recently-pivoted developer embarked on their very own pilgrimage of game production. Did they achieve enlightenment, or fall into digitized despair?

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Top Five: Games Cancelled After Release

It’s not every day that you see game companies voluntarily turn down the opportunity to try and turn a profit where they can, even off of knowingly sub-par products. In this list, we compile five instances of immediate regret on the part of publishers, and their attempts to erase already-released games from history.

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Battle: Los Angeles

“Please, Baby, No More Battles in L.A.”

Cassidy takes developer Saber Interactive to task, for their role in translating an underwhelming action film into a further disappointing first-person shooter. But is their tie-in game the result of misguided ambition, or more conscious carelessness?

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SSFF: Resident Evil 4’s Bizarre Mobile Ports | DELISTED

I had a hand in helping produce the latest couple of episodes for Stop Skeletons From Fighting’s DELISTED series! For starters, I wrote a brief on the J2ME versions of Resident Evil: Degeneration, as part of Derek and Grace’s look …

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Indiepocalypse #21: Alex Kidd in the Enchanted Castle

( Full Title: “When Alex the Kidd Was a Very Young Lad, in Enchanted Castle He Went to the Bad.” ) Here we go again with our monthly feature for @PIZZAPRANKS‘ Indiepocalypse, with a travel guide for the scenic Enchanted Castle! …

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